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Xcom long war soldier builds
Xcom long war soldier builds







In that case, you can also drop Sprinter for Bring Em On and get one hell of a damage-spike Assault.Įngineers make crappy tanks, so Will to Survive is a strange perk to give them, especially since Packmaster is so important to a class that revolves around the use of small items. Killer Instinct combos best with Rapid Fire out of the HnR / CE / RF choice. Your "Hobo-with-a-shotgun" Assault has a minor lack of focus, in that Killer Instinct requires Run N Gun in order to proc, but Close Encounters cannot combo with Run N Gun - you'll get benefit from one or the other, not both. I'd also suggest Will to Survive rather than Bring Em On - you haven't crit-stacked on your tank, so you won't see much benefit out of the latter, while the former will mean they can take that much more damage. If you intend on the assault absorbing hits (as opposed to, for instance, a Goliath or Alloy SHIV) then you want to actually reduce their defense so that aliens will prioritize shooting at them. Making it hard to hit your tank means aliens will prefer to shoot at other people. I'd recommend dropping tac sense from your tank-y assault.

xcom long war soldier builds

I'm curious why you refuse to give the same perk to two different builds - sometimes there is a clear best choice that would be madness to not take on most or all of your major builds (my examples: Lock N Load Infantry, Sprinter Medics, HEAT-anything) and there's no in-game reason not to double up.









Xcom long war soldier builds